Two Dimensional Animation

Successful animation is built upon a good foundation in drawing.


There is something amazing about seeing your own drawings come to life through animation. We offer two levels of animation in the DMD program at Harold Washington College. DMD 105 Animation is a beginning animation course and required course for those students seeking a degree. DMD 205 is a more advanced elective animation course, that is offered every few years.

Successful animation is built upon a strong foundation in drawing, an understanding of weight and mass, timing, and movement in space. We recommend that students interested in animation enroll in either one or both Art 142, and Art 131. Art 142 will give students an understanding of the human form, mass, and weight, while Art 131 general drawing will enhance a students ability to understand composition, value, and form.

The following Computer Art courses are currently within the DMD curriculum

  • DMD 105 Animation

    This is a studio class in which the primary focus is the principles, practices, and a very brief history of 2D animation. Students will gain understanding and use Flash® a vector animation program to create 2D animation. In class demos will cover the creation of and animating a key-framed walk cycle, tweened animation, tweening along a path, and lip-synching an animation. Students will create their own final animated movie with lip-syching, sound effects, and camera moves using Flash. Beyond the technical skills this class will cover story board development, camera moves, background creation, and story development.

  • DMD 205 Advanced Animation

    AThis studio course is a continuation of the exploration and development of 2D animation. Students will develop observational and storytelling skills, utilizing traditional and experimental animation techniques, including stop motion, live-action compositing, cutouts, time-lapse, and drawn animation. Students will explore the use of animation as a creative tool, art form, and distinct personal language through character development, timing, movement study, camera movement, observation, and soundtrack implementation.